Sunday, January 29, 2012

Comand&Conquer HTML5

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Just found this first Command and Conquer made with HTML5 ? Amazing!
Try it!

p.s: it's also open source on Github, here the link

Monday, January 9, 2012

Drone defense achievements

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In my last post I've introduced you my new game: Drone Defense.

Like many other tower defense games, Drone Defense will have a core zone player must prevent from attacking from drones. I've decided to work a bit about this and introduce achievements in my game and reason is simple. They are fun to achieve! Here Drone Defense ones:

Let's try something, old?

Base concepts are always same: max levels, most killed enemies, credits and how many enemies are escaped from player.
Nothing too much sophisticated for now, but a good starting point for future works!

Thursday, January 5, 2012

Let's introduce.. Drone Defense

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I'm working on a new game, Drone Defense, here first two screenshots.

Main menu

test level

Drone Defense will be a tower defense set in space.
Some planned features:

- 20 levels
- achievements!
- 3 tower type with many upgrade available
- 4 enemy types (more to come)
- crappy pixel art by myself
- sound and music

A lot of work must be done before Drone Defense will be ready, so continue to follow me!

Monday, January 2, 2012

New year resolution

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Time to a check of my hobby. Last year my idea was to develop new games (5) and get a new partecipation to Ludum Dare (with Escape in 60 seconds) and port MarteEngine to stable state (to be done! ).
Not so good!

Games

I've developed only four games:

Summon Heroes To Go Home

Goblin Invasion

Escape in 60 seconds   
Fuzzy

All these games are different in scope and mechanics, but Fuzzy is my best attempt as platformer: now I can say I'm proud of it (and with 846 downloads are thid in my secret download list).


Prototypes

I'm always trying to develop new games and build prototypes is best way to do that, here some screenshots:

Pirate Adventures: search for treasures, defeat enemies

MarteEngine RougeLike Tutorial 11: yes, I will continue series!
A Puyo-Puyo Clone made with Java
A FourX Game

Because Zombie Employees works even if platform are falling!
Learned

Write a plan. Write a todo into your project directory, write ideas, everything. Then use online spritesheet to keep track of ideas and developing. Learn from your mistakes and play!

Resolution

Develop at least one of this prototype and build 5 games in 2012. I can do that!