Just found this first Command and Conquer made with HTML5 ? Amazing!
Try it!
p.s: it's also open source on Github, here the link
Sunday, January 29, 2012
Monday, January 9, 2012
Drone defense achievements
Pubblicato da Marte a 11:01 PM Etichette: blog, drone defense, game development 0 commenti
In my last post I've introduced you my new game: Drone Defense.
Like many other tower defense games, Drone Defense will have a core zone player must prevent from attacking from drones. I've decided to work a bit about this and introduce achievements in my game and reason is simple. They are fun to achieve! Here Drone Defense ones:
Base concepts are always same: max levels, most killed enemies, credits and how many enemies are escaped from player.
Nothing too much sophisticated for now, but a good starting point for future works!
Like many other tower defense games, Drone Defense will have a core zone player must prevent from attacking from drones. I've decided to work a bit about this and introduce achievements in my game and reason is simple. They are fun to achieve! Here Drone Defense ones:
Let's try something, old? |
Base concepts are always same: max levels, most killed enemies, credits and how many enemies are escaped from player.
Nothing too much sophisticated for now, but a good starting point for future works!
Thursday, January 5, 2012
Let's introduce.. Drone Defense
Pubblicato da Marte a 4:19 PM Etichette: blog, drone defense, game development, games 0 commenti
I'm working on a new game, Drone Defense, here first two screenshots.
Drone Defense will be a tower defense set in space.
Some planned features:
- 20 levels
- achievements!
- 3 tower type with many upgrade available
- 4 enemy types (more to come)
- crappy pixel art by myself
- sound and music
A lot of work must be done before Drone Defense will be ready, so continue to follow me!
Main menu |
test level |
Drone Defense will be a tower defense set in space.
Some planned features:
- 20 levels
- achievements!
- 3 tower type with many upgrade available
- 4 enemy types (more to come)
- crappy pixel art by myself
- sound and music
A lot of work must be done before Drone Defense will be ready, so continue to follow me!
Monday, January 2, 2012
Time to a check of my hobby. Last year my idea was to develop new games (5) and get a new partecipation to Ludum Dare (with Escape in 60 seconds) and port MarteEngine to stable state (to be done! ).
Not so good!
Games
I've developed only four games:
All these games are different in scope and mechanics, but Fuzzy is my best attempt as platformer: now I can say I'm proud of it (and with 846 downloads are thid in my secret download list).
Prototypes
I'm always trying to develop new games and build prototypes is best way to do that, here some screenshots:
Learned
Write a plan. Write a todo into your project directory, write ideas, everything. Then use online spritesheet to keep track of ideas and developing. Learn from your mistakes and play!
Resolution
Develop at least one of this prototype and build 5 games in 2012. I can do that!
Not so good!
Games
I've developed only four games:
Summon Heroes To Go Home |
Goblin Invasion |
Escape in 60 seconds |
Fuzzy |
All these games are different in scope and mechanics, but Fuzzy is my best attempt as platformer: now I can say I'm proud of it (and with 846 downloads are thid in my secret download list).
Prototypes
I'm always trying to develop new games and build prototypes is best way to do that, here some screenshots:
Pirate Adventures: search for treasures, defeat enemies |
MarteEngine RougeLike Tutorial 11: yes, I will continue series! |
A Puyo-Puyo Clone made with Java |
A FourX Game |
Because Zombie Employees works even if platform are falling! |
Write a plan. Write a todo into your project directory, write ideas, everything. Then use online spritesheet to keep track of ideas and developing. Learn from your mistakes and play!
Resolution
Develop at least one of this prototype and build 5 games in 2012. I can do that!
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