Friday, August 28, 2015

CryptoRl 0.5

0 commenti
Try CryptoRl, my current project: a simple roguelike made in Java

one kill, more to come!
atack a giant abberation alone in a cave is not a good idea!

Download here

 In this release a lot of updates:

- add abberation: glyph A, low on motion, just wander and kill anything in range
- added visual feedback to invisibility: player is now gray
- bug on messages, review messages system,  duplicated messages when on item
- create a win condition: 5 levels alive
- added crystal, so there is some light in dark caves
- new type of monster: Stygian bird, attacks you but go away if too weak
- better instructions (I hope!)
- player can use space to wait a turn
- added invisibility potion
- added torch to enhance visibility into darkness
- various bugfixing

Wednesday, August 19, 2015

CryptoRl - quick updates!

0 commenti
I'm happy to return here and say I'm still developing CryptoRl!

in a cave, alone, one spider killed and one ahead.. into darkness!

Two little version in two days, and now I'm here to present version 0.3, with:

  • dungeon generation using random walk, so now CryptoRl could generate an infinite number of caves
  • an inventory for our mighty hero, with 10 quickslots, in order to collect potions and survive into caves

In order to player you must have installed on your system Java 1.8. Enjoy!

Download here 

Saturday, August 15, 2015

CryptoRl 0.1

0 commenti
After a long time I'm here to present to you CryptoRl, a small roguelike I'd like to share to collect some feedback.

Dark setting.. dark intro screen!

 Like other roguelikes, it's a game with basic graphics, where you control a mighty elven hero, @ in his journey to go back to home!

An elven hero, in a dark cave, sorrounded by a giant spider and with a potion near it

 In order to play you must have Java 1.8 installed on your system.
Be aware! It's a simple game with only one level!

Download here

thanks to Trystan for his awesome AsciiPanel

Monday, September 15, 2014

Mojang and Microsoft - a tale of a man

0 commenti
Seems unbelievable, but Notch's selling Mojang to Microsoft. Here the news.

Mojang are behind Minecraft and this little game is just incredible. But I'm not here (after so much time) because of this, but because of this:
As soon as this deal is finalized, I will leave Mojang and go back to doing Ludum Dares and small web experiments. If I ever accidentally make something that seems to gain traction, I’ll probably abandon it immediately.
Considering the public image of me already is a bit skewed, I don’t expect to get away from negative comments by doing this, but at least now I won’t feel a responsibility to read them.
I’m aware this goes against a lot of what I’ve said in public. I have no good response to that. I’m also aware a lot of you were using me as a symbol of some perceived struggle. I’m not. I’m a person, and I’m right there struggling with you. (I'm leaving..)
 There is something behind: a man. A man with a lot of money right now, but always a man.
Just yesterday I saw for the first time "Citizen Kane" and for me Notch is the indie-Kane. A symbol, a giant, but always a man. And before become something too big, too strange, he just quit.

Seems incredible, but now Notch, you can do anything you want, not we want you to do.

This is freedom, what do you think?

Monday, August 19, 2013

I'm back, some sort of it

0 commenti
Hi world! I'm back, some sort of "back", with some news. Nothing awesome, much time right now is for work and for fun around, so this my 2 new projects:

Galaxy Artifacts

Galaxy Artifacts is a 4x game. You control an entire race, trying to conquer an entire galaxy!

You will be assimilated
  4x games are hard to do, but I like whole idea, so let's try!

Github code here 


Nice name, uh? Anyway, this is my idea: drop any framework around and build a simple 2vs2 battle against computer controlled computer player. You have 2 units: an archer and warrior.

Player are blues and enemies are reds

So far works is good (IMHO) and I like idea of a small "playground" for ai. And I've found google guava a nice library to handle user and computer events.

Github code here